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Patch Impact Tracker

DIRECT ANSWER

Patch Impact Tracker: current answer

Filter documented updates by the systems you use, then mark which changes you have reviewed in your own save. Reviewed does not mean an issue is fixed in every save.

Quick facts

  • Runs locally in your browser
  • No account or upload
  • Editorial planning aid; no hidden game formula

LOCAL OPERATIONS WORKSPACE

Patch Impact Tracker

Filter documented updates by the systems you use, then mark which changes you have reviewed in your own save. Reviewed does not mean an issue is fixed in every save.

This tool stores your entries only in this browser on this device. No account, game connection, or personal tracking is used by this tool. Clearing site data removes saved plans. Export a copy if you need a backup.

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Your patch review

7 updates shown · 0 of 7 reviewed overall

ST-24 ·

Logistics / Workers / Soldiers / Performance / Capture / Missions / Buildings

Temporary Assignment, Auto-assignment, idle task selection, transfer-worker distribution, and Warehouse hauling improved. Interrupted hauling sends items to the Warehouse. IntelliExplorer A20 and Miralisse Novarin received protection from random negative general/combat traits. Capture-stage timing changed so unsuccessful attempts tend to finish earlier; this does not establish an overall success increase. Trade Port goods changed and three Elysia battles were added; loading and crash fixes were included.

ST-11 ·

Logistics / Buildings / Soldiers / Performance / Capture / Controls / Colony

Level 2 Resource Transfer Stations gained hauling drones. Ore Refinery and Wood Processing Plant were integrated into transfer. Failed-capture protection shortened from 10 to 5 seconds, and non-capturable targets no longer incorrectly receive it. Residual Sub-Healthy sudden deaths, controller and Steam Deck input, batch dismantling, soldier collision, and loading stability were addressed.

Aug 28 ·

Soldiers / Buildings / Missions / Performance

The Leader's Care target clarity, Soldier Management and inventory class sorting, allied tank escort behavior, facility recovery, and low-graphics performance were addressed.

AG-27 ·

Colony / Buildings / Controls

Trading Post selling and hide HUD were added. Sub-Healthy changed to illness chance rather than sudden death. Upgrade UI, Animal Farm collision, and controller new-save UI were addressed.

AG-25 ·

Colony / Workers / Buildings / Controls / Performance

Colony Difficulty Customization covers work efficiency, time progression, stamina consumption, and conflict behavior. Separately, the foundation cap increased. Base performance and Steam Deck virtual keyboard were addressed.

AG-14 ·

Capture / Cores / Saves

Three advanced Capture Rounds, stronger elite/boss capture support, and failed-capture protection behavior were introduced. Vortex Shell damage and Thunderbolt Arrow area were buffed; save sorting was addressed. Despite its AG-14 name, the directive was published August 15 UTC.

AG-12 ·

Soldiers / Colony / Buildings / Missions / Saves

Soldier Aging toggle, Exile, automatic save backups, and building-deposit quantity input were added. Infested Nest difficulty and Soldier Upgrade progression changed.

Update summaries follow the September 26, 2026 fact check. Read the official Steam news for full notes. A review mark is your own record, not an automatic patch check.

How to use this tool

Choose an affected system.

Read the linked update and compare it with your save.

Mark reviewed updates and keep observations in session notes.

Patch history

Source ledger

Last checked 2026-09-26. Official-source verification is not independent live-game testing. Practical workflows are editorial guidance.

Local storage, reset and input behavior are implementation features checked by automated interaction tests. The game sources below provide planning context, not evidence for a hidden calculation or an independently tested game strategy.