Soldier Upgrades: current answer
AG-12 reduces the points needed to upgrade regular soldiers, elites and bosses. Use the requirement shown in the current upgrade interface rather than a pre-launch or launch-day cost table.
Quick facts
- All three named categories—regular soldiers, elites and bosses—are covered by the point-requirement reduction.
- AG-25 separately makes Special Soldier work speed increase with rarity; this is a colony-work change, not a complete combat-upgrade formula.
Practical workflow — editorial guidance
Record the soldier category, current progression state and displayed required points before an upgrade.
Compare equivalent soldiers when checking an older cost claim; do not extrapolate one category's requirement to elites or bosses.
Keep colony work-speed observations separate from combat performance when evaluating a higher-rarity Special Soldier.
Evidence limits
No full point-cost curve, maximum upgrade level, refund rule or stat-per-level table is supplied by these announcements.
Patch history
- AG-25 · 2026-08-25Historical layer — later notes may supersede it
- AG-12 · 2026-08-12Historical layer — later notes may supersede it
Source ledger
Last checked 2026-09-26. Official-source verification is not independent live-game testing. Practical workflows are editorial guidance.
- Directive AG-12: Post-launch State Maintenanceofficial-news · checked 2026-09-26
- Directive AG-25: State Maintenanceofficial-news · checked 2026-09-26