Colony Difficulty Customization: current answer
AG-25 adds Colony Difficulty Customization, including base work efficiency, time progression, stamina consumption and conflict behavior. Treat those colony controls separately from combat difficulty and reward assumptions.
Quick facts
- Four named control areas: work efficiency, time progression, stamina consumption and conflict behavior.
- The same update includes foundation-limit and base-performance work.
Practical workflow — editorial guidance
Write down the original settings before changing difficulty.
Adjust one colony control at a time and observe a comparable work period.
Use a stability checklist to track the visible effects without assuming undocumented multipliers.
Evidence limits
No optimum preset or numeric slider range is asserted.
Patch history
- AG-25 · 2026-08-25Historical layer — later notes may supersede it
Source ledger
Last checked 2026-09-26. Official-source verification is not independent live-game testing. Practical workflows are editorial guidance.
- Directive AG-25: State Maintenanceofficial-news · checked 2026-09-26